Massive Entertainment acaba de sacar un parche para World in Conflict que trae entre sus principales novedades que se corrigen distintos bugs encontrados y se reajusta el poder de las distintas unidades para ofrecer una jugabilidad más depurada, el parche pesa 45MB y es la version española...
New features:
* Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling).
* Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.
* It is now possible to move the Drop Zone directly after the plane has delivered the units.
* Clan leaders and officers are now be able to send Mass-IM's to their clan mates.
* Servers can now be administered remotely.
* Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.
* Added the option to wait in line to join a server that is currently full in Massgate.
* Added the possibility to hide the Score Sheet and move the camera at the end of matches.
* Added functionality for dedicated servers to have a banner and a welcome text.
* Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.
* Added ability to ignore players in Massgate by right clicking and choosing Ignore.
* Added slider to control the volume threshold for voice activated VoIP.
* Added sliders in Options to change the size of unit icons in the world and in the icon bar.
* Added options to remove all posts by a specific user in the guestbook.
* Added Stop Spectating button to Spectating Mode.
* Added ability to select newly delivered units (default Shift + Space).
* Added Connect to IP ability for LAN play.
* Added support for different resolutions on each screen in Dual screen mode.
* IM's from people not in the contact list will now be displayed in the top of the contact list.
* Added option to turn off Wi-Fi strength and battery level indicators.
Units and balancing:
* Napalm now does some burn damage over time to buildings as well as units.
* Trimmed drag selection for infantry to focus on unit icons instead of soldiers.
* Changed so that just one movement marker is displayed for infantry squads.
* Infantry selection rings will now show on mouse over.
* Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.
* Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.
* The Daisy Cutter TA animation is now visible for opponents for a much shorter time.
* Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.
* Decreased direct damage and armor piercing from USSR Heavy Artillery.
* Increased recharge time for Medium Artillery special ability by 50%.
* Tweaked initial deployment field for attackers on as_Airbase.
* Tweaked deployment fields for both factions on do_Farmland.
* Tweaked deployment fields for both factions on do_Riverbed.
* Tactical Nuke now destroys bridges in a slightly larger radius.
Bug fixes:
* Custom player color should now show on the minimap.
* Custom player color should now stay after a map cycle.
* The map list in the Create Server screen is now sorted alphabetically.
* Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.
* Fixed a bug that made the camera face the wrong way in "Assault mode".
* Fixed a bug where units would not connect to the ground inside craters.
* Fixed a bug where units would refuse to fire on units inside craters.
* Re-supply button should now work on multiple squads.
* Fixed a bug with Offensive Special Abilities mouse pointer.
* Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.
* The Top Role section in the score sheets now includes TA score accumulated during the round.
* Trimmed tank accuracy and auto acquire while moving.
* Fixed path-blocker in North Hill perimeter point on do_Christmas.
* Line Of Fire feedback (default ALT key) should now work on houses too.
* Accepting a TA request should no longer deselect units.
* Forest bonus icon for infantry should now only show when the whole squad is protected.
* Enhanced support for Matrox TripleHead2Go
Descargar el parche version 1003 de World in Conflict:
http://www.hardgame2.com