Ootake 2.14 emulador de PC Engine para Windows a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
http://www.ouma.jp/ootake/
Mejorias en esta version:
- It corresponded to special horizontal display beginning position. In the
start demo of "Final Blaster", the position where the screen was displayed
became it as well as a real machine.
- In the game with special vertical display beginning position ("Final
Blaster"), the bug that error had occasionally gone out was corrected.
- The bug of "Window Mode & Non-Stretched mode" of the "Screen" menu was
corrected.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake214-for98.zip
+ I pray legend pro-wrestler "Misawa Mitsuharu" soul may rest in peace.
He never compromised absolutely. He was a really strong pro-wrestler.
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
Se encuentra disponible la nueva version 2.13 del emulador Ootake, que es un emulador de PC Engine para Windows, para bajarlo y saber mas de el visita su web.
Direccion:
http://www.ouma.jp/ootake/
Mejorias en esta version:
- The drawing processing part was sped up. I think that processing lightened
in some measure in a not fast personal computer environment.
- "Save to [screenshot] Folder" was added to "File->Setting of Screenshot"
menu. When this is selected (default), the screenshot is preserved without
putting out the save dialog.
- "Size Non-Stretched (x1)" was added to "File->Setting of Screenshot" menu.
Use it if you want to preserve non-stretch image.
- The setting of the drawing effect was added to "File->Setting of
Screenshot" menu. When the screenshot is preserved, it is possible to
preserve it by a drawing effect different while playing.
- Additionally, a detailed part has been improved and corrected.
Se encuentra disponible la nueva version 2.12 del emulador Ootake, que es un emulador de PC Engine para Windows, para bajarlo y saber mas de el visita su web.
Direccion:
http://www.ouma.jp/ootake/
Mejorias en esta version:
- "Output Screenshot" was added to the "File" menu. The Screenshot in the
game can be preserved. It is possible to execute it with the [PrintScreen]
key, too. Moreover, the setting menu of the Screenshot was added.
- When WAV output menu ("File->Output WAV File") was executed, the bug where
the possibility that the error goes out existed was corrected.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
Se encuentra disponible la nueva version 2.11 del emulador Ootake, que es un emulador de PC Engine para Windows, para bajarlo y saber mas de el visita su web.
Direccion:
http://www.ouma.jp/ootake/
Mejorias en esta version:
- The number of "Numbered Save State" has been increased to 50 places.
Save from #21 to #50 is possible by "File->Save State another II" menu.
And, "File->Load State another II" menu was added for loading.
- The operation when the CD-Read made an error was brought close to a real
machine. In the ACT4 of "Valis IV", the problem that the voice was not
occasionally correctly played was solved.
- The processing of the vertical display beginning position decision has
been improved. In "Popful Mail", the problem that one surface line of the
screen has disappeared (generated from v2.08) was solved.
- The speed and timing were elaborately brought close to a real machine. In
"Uchuu Senkan Yamato" and "Ys IV", etc., I think that I approached a real
machine by the timing of the image and the voice generation.
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.
http://www.ouma.jp/file/Ootake211-for98.zip
Ootake 2.10 emulador de PC Engine para Windows a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
http://www.ouma.jp/ootake/
Mejorias en esta version:
- The speed and timing were elaborately brought close to a real machine. In
"Cyber Dodge", the problem that the screen occasionally took the shape
when beginning to play a game (generated by a recent version) was solved.
In the Level-8 stage of "Prince of Persia", the problem that the upper
part of the screen has fallen into disorder was solved. In the start demo
of "Private Idol", the problem that the upper part of the screen
occasionally flickered was solved.
- Processing that decided the horizontal display beginning position was
corrected. In "Dragon Knight with Graffiti", when changing to the setting
that displays a right and left over scanning area, the problem that the
display had swerved to the right a little was solved.
- In the title screen of "Princess Maker 2", after the start demo, the
problem that an extra semicircle display had remained was solved.
- At the window mode, in the game that automatically connects the mouse (
"Lemmings" etc.), when the F1 key is pushed (reset function), the trouble
to which the game screen area had occasionally flickered was corrected.
- Additionally, a detailed part has been improved and corrected.
* The happiness of the game is the world human race commonness. It longs for
peace.
* I think that it cannot do improvement & correction of the above-mentioned
if there are many neither operation report nor defect report. Thank you
really for you who reported.
Ootake 2.09 emulador de PC Engine para Windows a sido actualizado para bajarlo y saber mas de el visita su web.
Direccion:
http://www.ouma.jp/ootake/
Mejorias en esta version:
- "HighQuality" button was added to the options menu (Option button after
started). Please use it when you want to make it to "High setting of
quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In
"Star Breaker", the problem that had been freezed (generated from v1.62)
was solved. In the third stage boss of "Mizubaku Daibouken", the problem
that the lower side of the remainder life display had flickered (generated
by a recent version) was solved. I think a lot of other software to have
approached the movement of a real machine (especially, timing of picture of
the visual scene and the sound).
- Additionally, a detailed part has been improved and corrected.
+ The execution file for "Windows 98/Me" was opened to the public. The
operation test is not done. Please see "Readme98.txt" in the ZIP file
about details and notes, etc.